Joachim Despland-Lichtert

Featured Projects

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Vodeo ECS

A custom ECS architecture built to power a complex management simulation game, now released publicly as an open-source project.

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GAME GAME VIDEOGAME

A game for 2 to 4 players on the Arcade Royale machine.

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Can o' Worms

Just a fun little arcade fishing simulation game... Or is it?

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M.C.I.B.T.Y.

This experimental game puts you in control of a craft on a mission to uncover the secrets of a mysterious procedurally-generated structure rendered via ray tracing.

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Procedural Worlds

Experiments with procedurally generating maps of imaginary continents.

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Huffin' n' Puffin'

A two-player puffin simulator inspired by Ecco the Dolphin.

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Capsize

A frantic local multiplayer arcade game about the causes and effects of climate change.

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Lost in Eldritch

Explore a strange new world and discover the truth about how you got there in this atmospheric platformer made for TIGSource's commonplace book competition.

Other Stuff

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Work-Life Balance

A small online multiplayer game about slacking off.

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Neuroscience Game

A puzzle game about the mechanisms of the brain and the things that happen inside the central nervous system.

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Alien Llama Herding Simulator

Help the scattered herdlings find the plants they need to eat. Protect the flock from the danger that lurks in the desert!

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Remember That Time?

An experimental Live Action Roleplaying game about memories and growing up.

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Voice Input Platformer

A 48-hour project created for the 2012 Molydeux Game Jam.

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Bizarro Game Controller

A theremin that controls a virtual spacecraft.

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Rocketship Game

Pick up students from all around the cosmos on their way to intergalactic space school. Earn space credits and outfit your rocketship for a variety of planetary conditions!

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Ludic Voice

An experimental iPad game that explores the use of voice input as a game mechanic. Developed at the Technoculture, Art, and Game Lab at Concordia University.

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Skins 3.0

A workshop on Aboriginal Storytelling and Game Design, taught at the Obx Labs at Concordia University.

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Studio Archcraft

I worked as a designer and programmer on a Nintendo DS RPG developed at Studio Archcraft.

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Game Design Introduction

A physical set of modular game pieces created to introduce high school students to basic game design concepts.

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Point-and-Click Adventure

A fun class project that later got used for games research.

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Card Game

"Bouton Rouge", an intense cold war game of manipulation, treachery, and mutually assured destruction.

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Retro Game

A platformer adventure project!

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Stereoscopic 3D

A very simple crane mini-game made for GAMMA 3D.

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Pathfinding for the Mammoth Project

My contribution to the "Mammoth" massively multiplayer online game research platform at McGill.

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Hexagon-Based Strategy Game

A multiplayer turn-based strategy game made as a class project.

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Extreme Cribbage Atomic Edition

A version of the card game featuring AI players.

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Real Time Strategy

A multiplayer RTS project that was left unfinished.

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3D rendering demo

Old experiment featuring motion blur, depth-of-field blur and anti-aliasing without using pixel shaders.

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N-Body

Simple little astrophysics simulation.

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Evocells

Experiments in artificial life.