A game for 2 to 4 players on the Arcade Royale machine.
This experimental game puts you in control of a craft on a mission to uncover the secrets of a mysterious procedurally-generated structure rendered via ray tracing.
Explore a strange new world and discover the truth about how you got there in this atmospheric platformer made for TIGSource's commonplace book competition.
The beginnings of a turn-based strategy game set on a procedurally-generated world with hexagonal tiles.
I recently started working on Skins at the Obx Labs at Concordia University. It is a workshop on Aboriginal Storytelling and Game Design.
A puzzle game about the mechanisms of the brain and the things that happen inside the central nervous system.
A multiplayer sci-fi RTS project.
Help the scattered herdlings find the plants they need to eat. Protect the flock from the danger that lurks in the desert!
A 48-hour project created for the 2012 Molydeux Game Jam.
A theremin that controls a virtual spacecraft.
An experimental iPad game that explores the use of voice input as a game mechanic.
Developed at the Technoculture, Art, and Game Lab at Concordia University.
I worked as a designer and programmer on a Nintendo DS RPG developed at Studio Archcraft.
Pick up students from all around the cosmos on their way to intergalactic space school.
Earn space credits and outfit your rocketship for a variety of planetary conditions!
A physical set of modular game pieces created to introduce high school students to basic game design concepts.
A fun class project that later got used for games research.
"Bouton Rouge", an intense cold war game of manipulation, treachery, and mutually assured destruction.
My platformer adventure project!
A very simple crane mini-game made for GAMMA 3D.
My contribution to the "Mammoth" massively multiplayer online game research platform at McGill.
A multiplayer turn-based strategy game made as a class project.
A version of the card game featuring AI players.
Old experiment featuring motion blur, depth-of-field blur and anti-aliasing without using pixel shaders.
Simple little astrophysics simulation.
Experiments in artificial life.