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N-Body is just a little application coded in C++ that simulates a bunch of particles of varying mass interacting
with each other through gravitation. The result is something that resembles a star cluster.
The goal was to try out different methods of integration for a real-time physics engine.
The one used in the final version is a variation of the Verlet integration method.
I ended up finding a very nice way to solve the stability problems in such a physics engine
while maintaining optimal performance that I will be using on future projects.