Joachim Despland-Lichtert

Real Time Strategy

This was a multiplayer RTS project that I worked on with Arthur Guez for a while.

The units were 2D sprites moving over a polygonal 3D terrain. We were going for a classic isometric look but the engine features 3D physics and things like 3D "decals" and dynamic projected shadows.

We developed the game in C++ using OpenGL.