Joachim Despland

Real Time Strategy

This is a multiplayer RTS game that I work on with Arthur Guez whenever we both have free time.

The units are 2D sprites moving over a polygonal 3D terrain. We are going for a classic isometric look but the engine features 3D physics and things like 3D "decals" and dynamic projected shadows.

We are developing the game in C++ using OpenGL. Hopefully we will soon be putting more info about it online!