A custom ECS architecture built to power a complex management simulation game, now released publicly as an open-source project.
A game for 2 to 4 players on the Arcade Royale machine.
Just a fun little arcade fishing simulation game... Or is it?
This experimental game puts you in control of a craft on a mission to uncover the secrets of a mysterious procedurally-generated structure rendered via ray tracing.
Experiments with procedurally generating maps of imaginary continents.
A two-player puffin simulator inspired by Ecco the Dolphin.
A frantic local multiplayer arcade game about the causes and effects of climate change.
Explore a strange new world and discover the truth about how you got there in this atmospheric platformer made for TIGSource's commonplace book competition.
A small online multiplayer game about slacking off.
A puzzle game about the mechanisms of the brain and the things that happen inside the central nervous system.
Help the scattered herdlings find the plants they need to eat. Protect the flock from the danger that lurks in the desert!
An experimental Live Action Roleplaying game about memories and growing up.
A 48-hour project created for the 2012 Molydeux Game Jam.
A theremin that controls a virtual spacecraft.
Pick up students from all around the cosmos on their way to intergalactic space school.
Earn space credits and outfit your rocketship for a variety of planetary conditions!
An experimental iPad game that explores the use of voice input as a game mechanic.
Developed at the Technoculture, Art, and Game Lab at Concordia University.
A workshop on Aboriginal Storytelling and Game Design, taught at the Obx Labs at Concordia University.
I worked as a designer and programmer on a Nintendo DS RPG developed at Studio Archcraft.
A physical set of modular game pieces created to introduce high school students to basic game design concepts.
A fun class project that later got used for games research.
"Bouton Rouge", an intense cold war game of manipulation, treachery, and mutually assured destruction.
A platformer adventure project!
A very simple crane mini-game made for GAMMA 3D.
My contribution to the "Mammoth" massively multiplayer online game research platform at McGill.
A multiplayer turn-based strategy game made as a class project.
A version of the card game featuring AI players.
A multiplayer RTS project that was left unfinished.
Old experiment featuring motion blur, depth-of-field blur and anti-aliasing without using pixel shaders.
Simple little astrophysics simulation.
Experiments in artificial life.